                Lesson Seven:
        Further Stages of Divination


THIS lesson begins the explanation of the method of Tarot divination to
be used for the more serious problems. The simpler method already
explained is to be employed for practice, and for those occasions in
which the use of the cards for their higher purposes seems inadvisable,
especially those occasions where there are persons present who are more
or less skeptical.

Remember that the first and most essential point in a real divination
is the Querent's earnest desire for help. The second point is that the
Querent should clearly formulate his question to himself.  The third is
that the diviner should mentally invoke the aid of his Higher Self in
beginning to divine. No matter what the attitude of the persons present
at a divination may be, the diviner himself should always be in
earnest. This does not mean that he should put on a heavy, solemn
demeanor. In divination, as in everything else connected with the
occult arts, the light touch should always be sought, because the light
touch is the sure touch.  Yet the intention of the diviner must always
to help and enlighten those who come to him. To the degree that he
thinks of himself as the instrument of a power higher than his limited
personality, to that degree will he be of real service.


Second Stage of Tarot Divination

When the Significator has been found in one of the four piles of cards,
as before explained, if the divination is radical, the diviner proceeds
as follows:

1. Arrange the cards of the pile containing the Significator in a
 circle or wheel on the table. Place the Significator at the top of the
 wheel, but be careful not to alter the sequence of the cards.

2. Count around the wheel, beginning with the Significator, as
 explained below. Count always from right to left, or
 counter-clockwise, unless the picture of the Significator faces to the
 right, as, for example, the King and Queen of Cups, or the Warrior of
 Swords. When the picture of the Significator faces to the right, and
 only then, count from left to right, or clock-wise.

 The counting should always include the card from which you start.
 Thus, if the Significator be a Servant (S), you count 7, and if the
 card the count ends with be the 9 or Wands, the next count will be 9,
 and will commence with the 9 of Wands.

 For Kings, Queens and Warriors count 4. for Servants or Pages, count
 7. For Aces count 11.  For small cards of minor trumps count the
 number printed on the card.

 The counting for major trumps is as follows:  For Keys 0, 12 and 20
 count 3; for Keys 1, 2, 3, 10, 16, 19 and 21 count 9; for Keys 4, 5,
 6, 7, 8, 9, 11, 13, 14, 15, 17, and 18 count 12.

 It is permissible to mark the number to be counted on the cards. On
 the major trumps this may be conveniently placed just below the number
 of the card. On the minor trumps it may be placed below the index in
 the upper left- hand corner.

3. As you count, make a story from the meanings of the cards. At first
 this may be little more than slight elaboration of the meaning of each
 card, as you come to it in the counting. If you practice faithfully
 and regularly, it will not be long before you find yourself, as you
 come to a card, impelled to say something which is by no means
 restricted to its bare meaning. The main thing is to watch that you do
 not say anything which runs counter to the basic meaning of the card
 under consideration.

4. Sooner or later this counting will bring you to a card you have
 touched before. This card is invariably the most important card at
 this stage of the operation. Suppose, for example, that your first
 layout was as follows:

                   Queen of Swords (Significator)

           8 of Swords          Warrior of Wands

 21. LE MONDE                             7 OF Coins

           8. LA JUSTICE        Warrior of Coins

                    11. LA FORCE

 Begin to count with the Significator, here the Queen of Swords. Count
 4 to the left, ending the count at Key 8, La Justice. Continue the
 count in the same direction, counting 12, and ending at the 7 of
 Coins. The third count begins with the 7 of Coins and ends with Key
 11, La Force. The fourth count begins with Key 11, from which you
 count 12, and ending with the Warrior of Wands. The fifth count begins
 with the Warrior of Wands, counting 4, and ends with Key 21, Le Monde.
 Beginning with Key 21 and counting 9 brings you back to Key 21 and
 ends the counting. Thus, in this layout, Key 21 is the most important
 card.

 N.B. In counting around the wheel, always keep going in the direction
 you started. Thus, in the example above, you would not reverse the
 direction of the count on coming to Key 8, although the woman printed
 on that Key seems, in this position in the layout, to be facing
 opposite to the direction of the count.

5. Pair the cards on either side of the Significator, then those
 outside them, and so on. This will enable you to continue your story,
 filling in details omitted as you went round the circle. In the
 example above the first pair would be the Warrior of Wands and the 8
 of Swords; the second pair would be the 7 of Coins and Le Monde; the
 third pair would be the Warrior of Coins and La Justice. This would
 leave Key 11, La Force at the bottom of the wheel, to be paired with
 the Significator at the top. In reading these pairs, no matter which
 way the Significator faces, nor which way the counting has run, the
 card on the right of the diviner is invariably related to the past,
 and that on the left to the future.

 When the pairs come out even, so that there is no single card at the
 bottom of the wheel, opposite the Significator, the solution of the
 Querent's problem depends largely on the interaction of forces
 surrounding him, and not so much upon his own will, thought or action.
 But when a single card is left over, as above, this Key represents a
 force, condition, or person apparently opposed to the Significator,
 but really standing as the basis of his action, or the raw material
 for his work.

At this stage of the divination the two stories may not be quite
accurate. One reason for this is that the Querent does not, as a rule,
know everything about the matter. But the main outlines should be such
as the Querent can recognize. If not, abandon the divination at this
point, and wait for another occasion. If the two stories develop enough
of the question to warrant continuing, proceed with


Third Stage of Tarot Divination

1. The diviner shuffles, and the Querent cuts the cards once, as
 before.

2. The diviner deals all the cards, face down, into 12 packs, thus:

  1   2   3   4   5   6

 12  11  10   9   8   7

 These 12 packs correspond to the 12
 astrological houses of heaven.

3. Turn up the packs, one by one, until you find that one which
 contains the Significator.  Judge the general nature of the further
 development of the question by the nature of the house in which the
 Significator appears.  Thus, if the Significator falls in the First
 House (pack 1), the further development of the matter will depend
 largely upon the Querent himself, upon his own initiative, or upon his
 own action. But if the Significator should fall in the Tenth House,
 the further development of the Question would be concerned with the
 Querent's profession, with matters making for or against his
 promotion, or the attainment of some degree of influence or fame. If
 other indications pointed that way, and the Significator were in the
 10th house, the further development of the question might be concerned
 with the Querent's father, or with some man of prominence and
 authority whose influence might work for the Querent, or against him,
 according to the indications of the layout.

The Dignities of the cards are very important in this third stage of
the divination. No attention is paid to the "accidental dignity"
indicated hitherto by the card's being rightside-up or upside-down.
The dignities are all based upon the astrological significance of the
cards. Students familiar with astrology will understand at once why Key
19, corresponding to the Sun, is Well-dignified in the First House and
Ill-dignified in the Seventh House.  They will see, too, that Key 4,
L'Empereur, which represents Aries, is naturally Well-dignified in the
First House, but Ill-dignified in the Fourth, Seventh, and Tenth
Houses, which are in adverse aspect to the First House in a "natural
chart." Those who know nothing of astrology will not so easily
understand the why of these dignities, but they will, if they practice,
soon come to recognize the accuracy of what is given below.


Meanings of the Houses

The meanings of the 12 houses, and the powers of the cards therein are:

First House

The Querent himself; his life, personality, disposition, personal
outlook; his own initiative and action.

    Well-dignified in
     the first house
                        Ill-dignified in
                        the first house
   Major trumps 1, 3,
   4, 6, 10, 11, 14,
   16 (especially in
   spiritual
   questions), 17, 19,
   20. All cards of
   the Wands suit. All
   cards of the Swords
   suit except Ace, 2,
   3, 4, King and
   Servant.
                       Major trumps 0
                       (except in
                       spiritual
                       matters), 2, 7,
                       8, 12 (except in
                       spiritual
                       matters), 13,
                       15,21. Ace, 2, 3,
                       4, King and
                       Servant of
                       Swords.

   Second House

   Money; the Querent's finances; gain or loss according to the nature
   and dignities of the cards.

     Well-dignified in
     the second house
                        Ill-dignified in
                        the second house
   Major trumps 2, 3,
   5, 7, 9, 10, 15,
   18, 19. All cards
   of the Coins suit.
   All cards of the
   Cups suit except 5,
   6, 7 and Queen.
                        Major Trumps 0,
                        11, 12, 13, 16,
                        17, 20, 21. All
                        cards of Swords.
                        5, 6, 7 and Queen
                        of Cups.

   Third House

   Mental inclinations and ability; writings, studies, contracts,
   letters; brothers or sisters and neighbors; short journeys.

     Well-dignified in
     the third house
                        Ill-dignified in
                        the third house
   Major trumps 0
   (spiritual
   matters), 1, 3, 4,
   6, 8, 11, 17, 19.
   All cards of the
   Swords suit; all
   cards of WANDS suit
   except 8, 9, 10 and
   Warrior.
                        Major trumps 0
                        (material
                        matters), 2, 9,
                        12, 14, 16, 18,
                        21. 8, 9, 10 and
                        Warrior of
                        Wands.

   Fourth House

   Mother, home, environment, domestic affairs, lands, mines, real
   estate generally, affairs and conditions at the close of life, the
   end of the matter.

   Well-dignified in the
       fourth house
                          Ill-dignified
                          in the fourth
                              house
   Major trumps 2, 3, 5,
   7, 9, 12 (spiritual
   questions only), 13
   (in matters of
   inheritance or
   benefit from the
   dead), 18, 19. All
   cards of the suit of
   Cups. All cards of
   the suit of Coins
   except Ave, 2, 3, 4,
   King and Servant.
                         Major Trumps 0,
                         4, 8, 15, 16,
                         21. Ace, 2, 3,
                         4, King and
                         Servant of
                         Coins.

   Fifth House

   Love-affairs, children, pleasure, speculation, amusements.

     Well-dignified in
      the fifth house
                          Ill-dignified
                           in the fifth
                              house
   Major trumps 1, 3,
   4, 6, 8, 10, 11, 12,
   14, 19, 20, 21
   (spiritual matters).
   All cards of Wands
   suit. all cards of
   Swords except 5, 6,
   7 and Queen.
                         Major trumps 5,
                         13, 16, 17. 5,
                         6, 7, and Queen
                         of Swords.

   Sixth House

   Laborious or menial employment; relations with superiors and
   inferiors; sickness and health; food, clothing, hygiene, small
   animals.

    Well-dignified in
     the sixth house
                        Ill-dignified in
                        the sixth house
   Major trumps 1, 3,
   5, 7, 9, 13 (in
   spiritual matters),
   15 (in spiritual
   questions), 21 (in
   spiritual
   questions). All
   cards of the Coins
   suit. All cards of
   the Cups suit
   except 8, 9, 10 and
   Warrior.
                       Major trumps 6,
                       10, 12, 13 (in
                       material
                       questions), 14,
                       15 (in material
                       questions), 16,
                       18, 21 (in
                       material
                       questions). 8, 9,
                       10, and Warrior
                       of Cups.

   Seventh House

   Unions, partnership, marriage, contracts, dealings with others,
   legal affairs, open enmities, the public generally.

     Well-dignified in
    the seventh house
                        Ill-dignified in
                           the seventh
                             house
   Major Trumps 3, 6,
   8, 10, 11, 14, 17,
   21. All cards of the
   Swords suit. All
   cards of the Wands
   suit except Ace, 2,
   3, 4, King and
   Servant.
                        Major trumps 0,
                        2, 4, 7, 15, 16,
                        19. Ace, 2, 3,
                        4, King and
                        Servant of
                        Wands.

   Eighth House

   Death, psychic experiences of the spiritistic kind, matters
   connected with the dead, such as legacies, traditions, etc. Also
   finances of the business or marriage partner.

   Well-dignified in the
       eighth house
                          Ill-dignified
                          in the eighth
                              house
   Major Trumps 0 (in
   reference to
   spiritual or occult
   matters), 7, 9, 13
   (spiritual and occult
   matters, questions
   involving legacies or
   inheritances); 15,
   16, 18. All cards of
   the suit of Cups; all
   cards of the suit of
   Coins except 5, 6, 7,
   and Queen.
                         Major Trumps 2,
                         3, 5, 11, 17,
                         20 and 21. All
                         cards of Wands
                         and Swords. 5,
                         6, 7, and Queen
                         of Coins.

   N.B. Except in spiritual and occult matters, and questions of
   inheritance, the Eighth House is usually unfortunate.

   Ninth House

   Long journeys; foreign countries, places remote from birth-place;
   philosophy, religion, education; dreams, visions, psychic
   development of the higher kind.

     Well-dignified in
     the ninth house
                         Ill-dignified in
                         the ninth house
   Major trumps 4, 8,
   10, 11, 14, 17, 19,
   20. Minor trumps:
   all cards of Wands.
   All cards of Swords
   except 8, 9, 10 and
   Warrior.
                        Major trumps 1,
                        6, 9, 16, 18. 8,
                        9, 10 and
                        Warrior of
                        Swords.

   Tenth House

   Father, profession; occupation chosen by Querent; honor, fame,
   promotion; employer, and persons in authority; also government
   affairs.

    Well-dignified in the
        tenth house
                           Ill-dignified
                           in the tenth
                              house

   Major trumps 5, 9, 13
   (in questions of
   change and in those
   having to do with
   spiritual matters),
   15, 16 (here
   represents the
   overthrow of enemies
   or obstacles), 18,
   19, 21. All cards of
   Coins suit. All cards
   of Cups suit except
   Ace, 2, 3, 4, King
   and Servant.

                          Major trumps 4,
                          7, 10 and 8
                          Ace, 2, 3, 4,
                          King and
                          Servant of
                          Cups.

   Eleventh House

   Friends, associations; hopes and fears; finances of the employer.

     Well-dignified in
    the eleventh house
                          Ill-dignified
                         in the eleventh
                              house
   Major trumps 0 (in
   all but strictly
   material questions),
   4, 6, 8, 10, 14, 17,
   21. All cards of
   Swords suit. All
   cards of Wands suit
   except 5, 6, 7 and
   Queen.
                         Major trumps 5,
                         11, 13, 16, 19.
                         5, 6, 7 and
                         Queen of Wands.

   Twelfth House

   Unseen or unexpected troubles, hidden or secret enmities; restraint,
   limitations; hospitals, prisons, insane asylums, sanitariums and the
   like; secret societies; organizations devoted to practical
   occultism; the occult or hidden side of life considered as a source
   of power and strength.

    Well-dignified in the
       twelfth house
                           Ill-dignified
                          in the twelfth
                              house
   Major trumps 2, 3, 5,
   7, 10, 12, 13 (here
   indicated the
   destruction of hidden
   enemies; also benefit
   from affairs of the
   dead, occultism,
   etc.), 15, 18. All
   cards of Cups suit.
   All cards of Coins
   suit except 8, 9, 10
   and Warrior.
                          Major trumps 1,
                          6, 9, 14, 16.
                          8, 9, 10 and
                          Warrior of
                          Coins.

   N.B. With the exceptions noted above, the suit of Swords is less
   unfortunate in the Third, Seventh and Eleventh Houses. in general
   the First and Tenth Houses are most fortunate, giving greatest power
   to the cards they contain. The Fourth and Seventh houses are also
   strong.

     4. After locating the Significator in the House where it falls,
        lay out the cards as in the preceding operation. Continue your
        story by counting as before, beginning with the Significator.
        Then pair the cards, as before. But in this entire operation
        remember to keep the interpretation in relation to the HOUSE in
        which the Significator falls.

   Note on Significators

                             Use this
    For these Querents
                             card(*)
        Married men
                              King
       Married women
                              Queen
       Unmarried men
                             Warrior
      Unmarried women
    youthful persons of
        either sex
                             Servant

   (*) Use this card of the triplicity corresponding to the Querent's
   birthday.

   Ignore The External Description given in the meanings of the
   court-cards when choosing a Significator. If in doubt as to
   triplicity, use La Papesse for women and Le Bateleur for men, as
   hitherto.

